0-9   A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A-Frame Spin

A spin in which the skater’s body is bent forward at the waist so that the head is near the skating knee.  The free leg is held near the supporting leg.  The free leg and/or the supporting leg may or may not be held.

Active Official

An official who has officiated a minimum of one event within the past 24 months.

Additional Features

Refers to technical content in synchronized skating that increases the difficulty of an element, such as step sequences, free skating moves, free skating elements and points of intersection. 

American Waltz-Type Three-turn

A three-turn from an outside edge in which the free leg is extended and the toe and hip are well turned out and held over the tracing.  The instep of the free foot is drawn close to the heel of the skating foot as the turn is made. After the turn onto an inside edge, the free foot is extended back of the tracing before being brought back beside the skating foot in time for the next step.

Attempted Jump

In principle, a clear preparation for a take-off for a jump, stepping to the entry edge or placing the toe pick into the ice and leaving the ice with or without a turn; receives no value and blocks a jump element box. 


A position in which the free leg is bent, and brought up, out and behind at a ninety-degree angle to the leg of the skating foot.

Axel Jump

An edge jump with natural rotation that takes off from a forward outside edge; listed in the Scale of Values according to the number of rotations. Unlike other single jumps which are one rotation, a single Axel has one-and-a-half rotations.

Axel-type Jump

Either a waltz jump or axel jump of any number of rotations.


Refers to the imaginary line(s) which divide(s) the ice surface (e.g. long axis, short axis).  

Axis Of Intersection

In synchronized skating, refers to the axis where the skaters are passing/intersecting with one another. In the case of a collapsing intersection (box, triangle, etc.), the axis of intersection is defined as the area within the shape once the corners have started to intersect and before the skaters exit the intersection and pass through at the final corners.

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