Terms used:

Additional Features

Refers to technical content in synchronized skating that increases the difficulty of an element, such as step sequences, free skating moves, free skating elements and points of intersection. 

Axel

An edge jump with natural rotation that takes off from a forward outside edge; listed in the Scale of Values according to the number of rotations. Unlike other single jumps which are one rotation, a single Axel has one-and-a-half rotations.

Axel Jump

An edge jump with natural rotation that takes off from a forward outside edge; listed in the Scale of Values according to the number of rotations. Unlike other single jumps which are one rotation, a single Axel has one-and-a-half rotations.

Axel-type Jump

Either a waltz jump or axel jump of any number of rotations.

Axis

Refers to the imaginary line(s) which divide(s) the ice surface (e.g. long axis, short axis).  

Basic Position

Refers to the three basic spin positions – camel, sit and upright.

Beat

A note defining the regular recurring divisions of a piece of music.

Beats

A note defining the regular recurring divisions of a piece of music.

Bracket

A turn executed on one foot from an outside edge to an inside edge or an inside edge to an outside edge, with the exit curve continuing on the same lobe as the entry curve. The skater turns in the direction opposite to the curve.

Camel Position

Singles and Pairs: A basic spin position with the free leg backwards with the knee higher than the hip level, however Layback and Biellmann are still considered as upright positions.

Ice Dance: Performed on one foot with skating leg straight or slightly bent and body bent forward and free leg extended or bent upward on a horizontal line or higher.

Camel Spin

A spin in which the skater remains in a camel position while rotating. The free leg (including the knee and foot) must be held at hip level or higher.

Categories

The name for each level of competition within a discipline.  Examples of categories are STAR 1, STAR 2, Pre-Juvenile, Juvenile, Pre-Novice, etc.

Category

The name for each level of competition within a discipline.  Examples of categories are STAR 1, STAR 2, Pre-Juvenile, Juvenile, Pre-Novice, etc.

Choreographic Element

In ice dance, a listed or unlisted movement or series of movement(s) as specified by the ISU Ice Dance Technical Committee.

Choreographic Sequence

Consists of at least two different movements like spirals, arabesques, spread eagles, Ina Bauers, hydroblading, any jumps with maximum of two revolutions, spins, etc. Steps and turns may be used to link the two or more different movements together. The pattern is not restricted, but the sequence must be clearly visible.

Club

A not-for-profit organization that is operating for the general purpose of providing Skate Canada skating programs and is managed by a volunteer board of directors.

Combination Spin

A spin which includes a change of position. A combination spin must include a minimum of two different basic positions with two revolutions in each of these positions anywhere within the spin. To receive full value, a spin combination must include all three basic positions.

Counter

A turn executed on one foot from an outside edge to an outside edge or an inside edge to an inside edge, with the exit curve on a different lobe from the entry curve. The skater turns in the direction opposite to the entry curve (i.e. in the direction of the exit curve).

Crosscut

A step or sequence of steps (push + cross) in which the free foot crosses the skating foot completely before it is placed on the ice.

Cumulative Points Calculation

The Cumulative Points Calculation Judging System is a method for the calculation of results in the sport of figure skating. This system is based on the principle that a performance can be divided into elements (of difficulty) and program components, each of which can be evaluated individually. The total of the marks for all of the elements and components forms the score for each skater or team in a competition. The highest scoring skater or team is declared the winner. The second highest places second and so on.

Dance Spin

A spin skated by the team together in any hold. It should be performed on the spot around a common axis on one foot with or without change(s) of foot by one or both partners.

Death Spiral

Athlete B performs a pivot, holding one hand of Athlete A with their arms fully extended.  Athlete A circles around Athlete B on one foot in a position nearly parallel to the ice. The edge skated by Athlete A determines the name of the death spiral. i.e. backward outside, backward inside, forward outside, forward inside.

Edge

May refer either to part of the skate blade, or the visible tracing of a skate blade on one foot that is on one curve. An edge may be either inside (towards the body) or outside (away from the body), and forward or backward, for a total for four different edges.

Edges

May refer either to part of the skate blade, or the visible tracing of a skate blade on one foot that is on one curve. An edge may be either inside (towards the body) or outside (away from the body), and forward or backward, for a total for four different edges.

Event

The name given to a group of skaters entered in a category. There may be one event per category or several events per category depending on the number of total entries. Each event is independent of the other events within the category.

Events

The name given to a group of skaters entered in a category. There may be one event per category or several events per category depending on the number of total entries. Each event is independent of the other events within the category.

Fall

Defined as a loss of control by a skater with the result that the majority of the skater's body weight is on the ice being supported by any other part of the body other than the blades. e.g. hand(s), knee(s), back, buttock(s) or any part of the arm.

Features

Technical content that increases the difficulty of an element which may become part of the difficulty group of an element.  Features such as pivoting, travelling, body movements, etc. are determined annually and published in a Skate Canada and ISU Communication.

Flip

A toe jump with natural rotation that takes off from a backward inside edge; listed in the Scale of Values according to the number of revolutions.

Flip Jump

A toe jump with natural rotation that takes off from a backward inside edge; listed in the Scale of Values according to the number of revolutions.

Free Skating Program

A program of a specified length, skated to music of the skater’s choice. The skater is free to choose the number and the type of elements to be included, subject to the requirements outlined in the requirements for individual assessments and competitions.

Hand-in-hand Hold

Facing in same direction – The partners face in the same direction and are skating side by side or one behind the other with their arms extended and their hands clasped. A variation of this is the arm-in-arm side by side hold.

Facing in opposite directions – The partners usually face each other while one skates backward and the other skates forward with the arms extended to the side but sometimes the hold can be skated back to back (e.g. steps 22-25 in the Cha Cha Congelado).

International Skating Union

The International Skating Union (ISU) is the exclusive international sport federation recognized by the International Olympic Committee administering the sports of Figure Skating and Speed Skating throughout the world. The ISU is composed of a number of national associations called ISU Members that administer ISU sports at the national level and recognize that all international matters are under the sole jurisdiction and control of the ISU.

Judges

An individual sixteen years of age or older who has been trained and appointed to officiate at or below a specified level of competition in one or more of singles, pairs, ice dance or synchronized skating.

Jump Combination

Singles and Pairs: Two or more jumps in which the landing foot of the first jump is the take-off foot of the next jump and so on. There is no change of foot or turn between the jumps, although the toe may be used to assist the take-off. One full revolution on the ice between the jumps (free foot can touch the ice, but no weight transfer) keeps the element within the definition of a jump combination.

Synchronized Skating: Any number of jumps of at least one revolution that may be linked with turns, steps or with a slight touch down.

Jump Combinations

Singles and Pairs: Two or more jumps in which the landing foot of the first jump is the take-off foot of the next jump and so on. There is no change of foot or turn between the jumps, although the toe may be used to assist the take-off. One full revolution on the ice between the jumps (free foot can touch the ice, but no weight transfer) keeps the element within the definition of a jump combination.

Synchronized Skating: Any number of jumps of at least one revolution that may be linked with turns, steps or with a slight touch down.

Jump Elements

An individual jump, a jump combination or a jump sequence.

Jump Sequence

Singles and Pairs: Two or three jumps of any number of revolutions, in which the second and/or third jump is an axel-type jump with a direct step from the landing curve of the first/second jump to the take-off curve of the axel jump. One full revolution on the ice between the jumps (free foot can touch the ice, but no weight transfer) keeps the element within the definition of a jump sequence Synchronized Skating: Consists of any number of jumps of any number of revolutions that may be linked with small hops and dance jumps, immediately following each other while maintaining the jump rhythm (knee); there can be no crossovers or stroking between jumps during the sequence.

Jump Sequences

Singles and Pairs: Two or three jumps of any number of revolutions, in which the second and/or third jump is an axel-type jump with a direct step from the landing curve of the first/second jump to the take-off curve of the axel jump. One full revolution on the ice between the jumps (free foot can touch the ice, but no weight transfer) keeps the element within the definition of a jump sequence Synchronized Skating: Consists of any number of jumps of any number of revolutions that may be linked with small hops and dance jumps, immediately following each other while maintaining the jump rhythm (knee); there can be no crossovers or stroking between jumps during the sequence.

Loop

Turn:  A one-foot movement where the skater skates an oval pattern using the same edge. The entry and exit of the loop must cross. The loop must be clean cut without scrapes or points.

Jump:  An edge jump with natural rotation that takes off from a backward outside edge; listed in the Scale of Values according to the number of revolutions.

Loop Jump

An edge jump with natural rotation that takes off from a backward outside edge; listed in the Scale of Values according to the number of revolutions.

Loops

Turn:  A one-foot movement where the skater skates an oval pattern using the same edge. The entry and exit of the loop must cross. The loop must be clean cut without scrapes or points.

Jump:  An edge jump with natural rotation that takes off from a backward outside edge; listed in the Scale of Values according to the number of revolutions.

Lutz

A toe jump with counter rotation that takes off from a backward outside edge; listed in the Scale of Values according to the number of revolutions. 

Pair Spin

A pair spin which consists of at least one change of foot and one change of position of both partners. The pair spin combination must include a minimum of two different basic positions with two revolutions in each of these positions by both partners anywhere within the spin. To receive full value, a spin combination must include all three basic positions by both partners.

Pattern Dance Element

A series of prescribed steps, turns and movements in a rhythm dance consisting of a sequence of a pattern dance or a section of a pattern dance or a combination of steps/turns from pattern dances

Pattern Dance Elements

A series of prescribed steps, turns and movements in a rhythm dance consisting of a sequence of a pattern dance or a section of a pattern dance or a combination of steps/turns from pattern dances

Pivot

A two-footed movement in which the toe picks of one foot are inserted into the ice by a skater as a central pivoting point while the other foot travels in a circular pattern around the pivot point.

Pivoting

A two-footed movement in which the toe picks of one foot are inserted into the ice by a skater as a central pivoting point while the other foot travels in a circular pattern around the pivot point.

Point Of Intersection

In synchronized skating, the point of intersection is an additional feature for the intersection element and is a type of movement/rotation that the skaters execute at the axis of intersection.

Program Components

The mark given by a judge to assess the different aspects of a skater’s performance. There are three PCs: Composition, Presentation and Skating Skills. The Program Components marking range is from 0.25 to 10.0.

Progressive

A step or sequence of steps in which the free foot passes the skating foot before is it placed on the ice, thereby bringing the new free foot off the ice trailing the new skating foot.

Rhythm

The regularly repeated pattern of accented and unaccented beats which gives the music its character.

Rhythm Dance

A dance created by an ice dance team to dance music with designated rhythm(s) and/or theme(s) selected annually by the ISU Ice Dance Technical Committee.

Rocker

A turn executed on one foot from an outside edge to an outside edge or an inside edge to an inside edge, with the exit curve on a different lobe from the entry curve. The skater turns in the direction of the entry curve. 

Run

A step or sequence of steps in which the free foot passes the skating foot before is it placed on the ice, thereby bringing the new free foot off the ice trailing the new skating foot.

S Step

A turn from one foot to the other in which the curve of the exit edge is in the opposite direction to that of the entry edge. The change of foot is from outside edge to inside edge or inside edge to outside edge. In ice dance, unless otherwise specified in the dance description, the free foot is placed on the ice close to the skating foot. The entry and exit edge are of equal depth.

Salchow

An edge jump with natural rotation that takes off from a backward inside edge; listed in the Scale of Values according to the number of rotations.

Section

An organization incorporated or organized in a particular province or territory (and in some cases, a combination thereof) strategically aligned with Skate Canada, that may receive funds from provincial or territorial Governmental Authorities and be subject to applicable sport recognition programs and transfer payment arrangements. Each Section is held to the governance and operating requirements of their respective province and / or territory(ies) and is responsible for skating in their respective jurisdictions.

Segment

The name given to a portion of an event.  Some categories have two segments (e.g., short program and free program) and some categories have only one segment.

Sequence

The set order of the prescribed steps that compose one pattern of a Pattern Dance.

Sequences

The set order of the prescribed steps that compose one pattern of a Pattern Dance.

Set Of Sequential Twizzles

In ice dance, a series of two twizzles with up to one step between twizzles.

Set Of Synchronized Twizzles

In ice dance, a series of two twizzles with up to three steps between twizzles.

Short Axis

A straight line that divides the ice surface into two halves crosswise (midline). On an ice surface that is 100’ x 85’, the short axis runs the width of the 85’ side through the middle of the ice.

Short Lifts

A dance lift which does not exceed eight seconds in duration.

Sit Position

Singles and Pairs: A basic spin position with the upper part of the skating leg at least parallel to the ice.

Ice Dance: A basic spin position performed on one foot with skating leg bent in a one-legged crouch position and free leg forward, to the side or back.

Sit Spin

A spin in which the skater remains in a sit position while rotating.  The supporting leg must be bent at least to a ninety-degree angle.  The thigh of the skating foot must be parallel to the ice surface.

Solo Spin

In ice dance, a spinning movement performed on one foot on the spot by one partner alone (with or without the assistance of the other partner) or by both partners simultaneously (around separate centres).

Spin

An element where the skater rapidly revolves, centred on a single point on the ice, while holding one or more body positions.  In singles and pairs, a spin must have at least three revolutions to be considered a spin. The minimum number of revolutions in a position is two without interruption.

Spin In One Position

In singles and pairs, any spin which has only one of the three basic positions and no non-basic positions.  In spins in one position and flying spins in one position, the concluding upright position at the end of the spin is not considered to be another position independent of the number of revolutions, as long as the skater is executing only the final wind-up without any enhancements.

Spins

An element where the skater rapidly revolves, centred on a single point on the ice, while holding one or more body positions.  In singles and pairs, a spin must have at least three revolutions to be considered a spin. The minimum number of revolutions in a position is two without interruption.

Spiral

A gliding position executed on one foot with free leg extended (including knee and foot) above hip level.

Spiral Sequence

A collection of at least two spirals executed on different feet.  The spirals must not be separated by other elements such as jumps or spins.  Some categories have requirements for the number of steps between the spirals, supported/unsupported and/or skating direction of the spirals.

Spirals

A gliding position executed on one foot with free leg extended (including knee and foot) above hip level.

Step

The visible tracing on the ice that is executed on one foot. A step is counted each time there is a change of foot.

Steps

The visible tracing on the ice that is executed on one foot. A step is counted each time there is a change of foot.

Style

Characteristics of levels of step sequences in ice dance.

Tempo

The speed of the music in beats or measures per minute.

Three-turn

A turn executed on one foot from an outside edge to an inside edge or an inside edge to an outside edge, with the exit curve continuing on the same lobe as the entry curve. The skater turns in the direction of the curve.

Throw Jump

A partner-assisted jump in which a skater is launched into the air by a partner on the takeoff. and lands without assistance from the partner. Throw jumps are named after the basic solo jump which is initiated and executed only by the skater being assisted. 

Toe Loop

A toe jump with natural rotation that takes off from a backward outside edge; listed in the Scale of Values according to the number of rotations. 

Turn

A rotational movement in which the skater moves from forward to backward or backward to forward using one foot and on an edge and axis (e.g. Three-turn, Bracket). In a two-foot turn the rotational movement from forward to backward or backward to forward is from one foot to the other foot (e.g. C step, S step).

Turns

A rotational movement in which the skater moves from forward to backward or backward to forward using one foot and on an edge and axis (e.g. Three-turn, Bracket). In a two-foot turn the rotational movement from forward to backward or backward to forward is from one foot to the other foot (e.g. C step, S step).

Twist

A hand-to-waist lift in which a skater is lifted into the air on the take-off. At the top of the lift the lifted partner is released and completes a twist, rotating freely in the air, during which time the lifting partner turns a half turn to catch the lifted partner at the waist for an assisted landing. The twist lift is named after the basic solo jump take-off - Axel, Toe Loop, Flip or Lutz – and by the number of rotations the lifted partner completes in the air before being caught. 

Twist Lift

A hand-to-waist lift in which a skater is lifted into the air on the take-off. At the top of the lift the lifted partner is released and completes a twist, rotating freely in the air, during which time the lifting partner turns a half turn to catch the lifted partner at the waist for an assisted landing. The twist lift is named after the basic solo jump take-off - Axel, Toe Loop, Flip or Lutz – and by the number of rotations the lifted partner completes in the air before being caught. 

Twizzle

A traveling turn on one foot with one or more rotations which is quickly rotated with a continuous, uninterrupted action. The weight remains on the skating foot with the free foot in any position during the turn then placed beside the skating foot to skate the next step.

Twizzles

A traveling turn on one foot with one or more rotations which is quickly rotated with a continuous, uninterrupted action. The weight remains on the skating foot with the free foot in any position during the turn then placed beside the skating foot to skate the next step.

Upright Spin

The skater is spinning in an upright position, a minimum of three revolutions.  The arms and free foot may be held in a variety of positions.

Waltz Jump

An edge jump with natural rotation taken off from a forward outside edge.  This jump is one half a rotation and is included as a listed jump in the Skate Canada Scale of Values but is not included in the ISU Scale of Values.

Freeskate

STAR 1 Element Assessment

Must not have passed any part of the STAR 6 freeskate assessment

Elements assessed to standard

Skaters may be grouped by age; no age restrictions

Eight elements:

  • Circle Stroking Exercise: Stroking (Crosscuts) in same direction on a circle (one round forward, one round backward); skater to choose direction
  • Waltz Jump
  • Single Salchow
  • Single Toe Loop
  • Forward Upright Spin
  • Backward Upright Spin
  • Forward Spiral circles: Two Spirals, one on each foot executed on a circle in the same direction; skater chooses direction
  • Creative Expression routine (30 seconds – music provided by the section, selection randomly chosen at competition – each flight to have a different music selection). This is assessed as “completed” or “incomplete” only

STAR 2 Program

Must not have passed any part of the STAR 6 freeskate assessment

A program to music a maximum of two minutes 10 seconds in length

Individual elements plus Presentation and Skating Skills assessed to standard 

Skaters may be grouped by age; no age restrictions

Nine elements:

  • Single Salchow
  • Single Toe Loop
  • Waltz Jump + single Toe Loop combination or Waltz Jump + single Loop combination
  • Single Loop Jump
  • Single Flip or single Lutz
  • Backward Upright Spin
  • Forward Entry Sit Spin or Camel Spin with no change of foot; no flying entry; no variations of positions; forward Upright Spin is not permitted
  • Forward Spiral Sequence: a sequence of two forward Spirals; one Spiral on each foot, unsupported position; on either inside or outside Edge
  • Forward Turn Sequence: forward outside Three-Turn + backward Crosscut + backward inside S step (i.e. step-forward); executed four times

STAR 3 Program

Must not have passed the any part of the STAR 6 freeskate assessment

Free Skating Program to music a maximum of two minutes 10 seconds in length

Individual elements plus Presentation and Skating Skills assessed to standard 

Skaters may be grouped by age, no age restrictions

Eight elements:

  • Five Jump Elements
    • All single jumps permitted including single Axel; no double jumps permitted
    • Must include at least one Axel-type Jump (waltz or single Axel)
    • Must include at least five different types of single jumps (note: waltz and Axel are considered the same type)
    • Maximum of two Jump Combinations; maximum of two jumps in a combination
    • No Jump Sequences
    • No jump may be included more than twice
    • A repeated jump must be executed as part of a Jump Combination
    • An Euler is not permitted
  • Two Spins
    • Backward Upright Spin
    • Combination Spin that has at least one Camel Position and one Sit Position and starts with a forward entry; no flying entry or variations of positions; change of foot optional
  • Forward Spiral Sequence: a sequence of two forward Spirals; one Spiral on each foot, unsupported position; on either inside or outside Edge
  • Forward Turn Sequence: forward outside Three-Turn + backward Crosscut + backward inside S step (i.e. step-forward); executed four times

STAR 4 Program

Must not have passed any part of the STAR 6 freeskate assessment

Age: three age categories may be used: Under 10, Under 13, 13 and over

Free Skating Program to music a maximum of two minutes 10 seconds in length

Individual elements plus Presentation and Skating Skills assessed to standard; skaters are ranked

Eight elements:

  • Five Jump Elements
    • All single jumps permitted including single Axel; no double jumps permitted
    • Must include at least one single Axel; one fully rotated single Axel will receive a bonus of three points (quality errors such as a Fall do not impact the bonus provided the full rotation requirement has been met); maximum of one bonus applied per program
    • Must include at least five different types of single jumps (note: waltz and Axel are considered the same type)
    • Maximum of two Jump Combinations; maximum of two jumps in a combination
    • No Jump Sequences
    • No jump may be included more than twice
    • A repeated jump must be executed as part of a Jump Combination
    • An Euler is not permitted
  • Two Spins
    • Sit Spin, Camel Spin, or Backward Upright Spin (no flying entry, no change of foot)
    • Combination Spin that has at least one Camel Position and one Sit Position and starts with a forward entry; no flying entry or variations of positions; change of foot optional
  • Spiral Sequence: a sequence of at least two Spirals; one Spiral on each foot, at least one spiral in an unsupported position; on either inside or outside Edge

STAR 5 Program

Must not have passed any part of the STAR 8 freeskate assessment

Free Skating Program to music a maximum of two minutes 40 seconds in length

STAR 5 will be scored using CPC and skaters will be ranked

Three Program Components will be assessed: Composition, Presentation and Skating Skills

Three age categories may be used should numbers warrant: Under 10, Under 13, 13 and over

Eight elements:

  • Maximum of five Jump Elements
    • Maximum of two double jumps, no higher than 2Lz: double jumps cannot be included in Jump Combinations; double jumps cannot be repeated
    • Must include at least one single Axel
    • Maximum of two Jump Combinations; maximum of two jumps in a combination
    • No Jump Sequences
    • No jump may be included more than twice
    • A repeated jump must be executed as part of a Jump Combination
    • An Euler is not permitted
  • Maximum of two Spins, called to maximum Level Base:
    • Spin in One Position: flying entry optional; no change of foot; variations permitted, or An Artistic Spin
    • One Combination Spin: no flying entry or variations of positions; change of foot optional
  • Maximum one Step Sequence or Spiral Sequence, called to maximum Level Base, or one Choreographic Sequence.

STAR 6 Program

Must have passed the complete STAR 5 freeskate assessment

Free Skating Program to music of two minutes 30 seconds in length (plus or minus 10 seconds)

Three Program Components will be assessed: Composition, Presentation and Skating Skills

Skaters may be grouped by age if numbers warrant

Eight elements:

  • Maximum of five Jump Elements
    • All single and double jumps permitted except double Axel
    • Must include at least one single Axel
    • Must include at least one double jump
    • Maximum of two Jump Combinations
    • May only repeat one jump
    • No Jump Sequences
    • No jump may be included more than twice
    • a repeated jump must be executed as part of a Jump Combination
    • An Euler is not permitted
  • Maximum of two Spins, called to maximum Level Base
    • One Spin must be a Combination Spin, change of foot mandatory; difficult variations may be attempted; no flying entry
    • One Sit Spin or Camel Spin with only one position and no change of foot; difficult variations may be attempted; flying entry optional
  • Maximum of one step sequence, called to maximum Level Base or one Choreographic Sequence.

STAR 7 Program

Must have passed the complete STAR 5 freeskate assessment

A short program to music of two minutes 20 seconds in length (plus or minus 10 seconds)

Three Program Components will be assessed: Composition, Presentation and Skating Skills

Skaters may be grouped by age if numbers warrant

Six elements:

  • Three Jump Elements
    • One single Axel
    • One double jump (2A not permitted)
    • One Jump Combination; maximum of two jumps in a combination; must include at least one double jump (2A not permitted); single Axel and double jump may not be repeated in the Jump Combination
    • An Euler is not permitted
  • Two Spins called to maximum Level Base
    • One Combination Spin with only one change of foot; no flying entry
    • One flying Sit Spin or one flying Camel Spin; no change of foot
  • One step sequence, called to maximum Level 1 (achieved through difficult steps and turns).

STAR 8 Program

Must have passed the complete STAR 5 freeskate assessment

One Free Skating Program to music three minutes in length (plus or minus 10 seconds)

Three Program Components will be assessed: Composition, Presentation and Skating Skills

Skaters may be grouped by age if numbers warrant

Ten elements:

  • Maximum of six Jump Elements
    • All jumps permitted
    • Must include at least one single Axel
    • Maximum of three Jump Combinations or two Jump Combinations and one Jump Sequence: maximum of two jumps in a combination or sequence
    • Must include at least two different double jumps
    • No jump may be included more than twice
    • A repeated jump must be executed as part of a Jump Combination or Jump Sequence
    • An Euler may only be executed once, in between two list jumps
  • Maximum of three Spins
    • One Spin must be a Combination Spin, called to a maximum Level 1 (achieved by eight revolutions in a sit or camel, difficult variation optional), change of foot mandatory, difficult variations may be attempted. 
    • One Spin must be a Flying Spin in One Position, called to a maximum Level Base, with no change of foot, difficult variations may be attempted. 
    • One Spin of any nature, called to a maximum Level Base, difficult variations may be attempted. 
  • Maximum of one Choreographic Sequence or one step sequence, called to maximum Level 1 (achieved through difficult steps and turns).

STAR 9 Program

Must have passed the complete STAR 5 freeskate assessment

One short program to music of two minutes 20 seconds in length (plus or minus 10 seconds)

All three Program Components will be assessed: Composition, Presentation and Skating Skills

Skaters may be grouped by age if numbers warrant

Six elements:

  • Three Jump Elements
    • One single
    • One double jump
    • One Jump Combination: must contain two double jumps; same jumps permitted; Axel Jump and double jump may not be repeated
    • Double Axel is not permitted
    • An Euler is not permitted
  • Two Spins called to maximum Level 3
    • One Combination Spin with only one change of foot; no flying entry
    • One Spin in One Position; may include change of foot, no flying entry
  • One step sequence called to maximum Level 3

STAR 10 Program

Must have passed the complete STAR 8 freeskate assessment

One Free Skating Program to music of three minutes in length (plus or minus 10 seconds)

All three Program Components will be assessed: Composition, Presentation and Skating Skills

Skaters may be grouped by age if numbers warrant

Ten elements:

  • Maximum six Jump Elements
    • All jumps permitted
    • Must include at least one single or double Axel
    • Maximum of three Jump Combinations or two Jump Combinations and one Jump Sequence: maximum of two jumps in a combination or sequence
    • Must include three different double jumps
    • No jump may be included more than twice
    • a repeated jump must be executed as part of a Jump Combination or Jump Sequence
    • An Euler may only be executed once, in between two list jumps
  • Maximum of three Spins, all levels called
    • One Spin must be a Combination Spin, change of foot mandatory
    • One Spin must be Flying Spin In One Position with no change of foot
    • One Spin of any nature
  • Maximum of one Choreographic Sequence or one step sequence

Gold Short

Must have passed the complete STAR 6 freeskate assessment.

One short program a to music of two minutes 20 seconds in length (plus or minus 10 seconds).

All three Program Components will be assessed: Composition, Presentation and Skating Skills

Skaters may be grouped by age if numbers warrant

Six elements:

  • Three Jump Elements
    • One single or double Axel
    • One double or triple jump
    • One Jump Combination: must contain two double jumps; same jumps permitted; Double Axel may be repeated
    • An Euler is not permitted
  • Two Spins called to a maximum Level 4
    • One Combination Spin with only one change of foot; no flying entry
    • One Spin in One Position: may include change of foot, no flying entry
  • One step sequence called to a maximum Level 4

Gold Program

Must have passed the complete STAR 8 freeskate assessment

One Free Skating Program to music of three minutes 30 seconds in length (plus or minus 10 seconds)

All three Program Components will be assessed: Composition, Presentation and Skating Skills

Skaters may be grouped by age if numbers warrant

Ten elements:

  • Maximum Six Jump Elements
    • All jumps permitted
    • Must include at least one single or double Axel
    • Must include four different double and/or triple jumps
    • Of all triples, only two may be repeated
    • Maximum of three Jump Combinations or two Jump Combinations and one Jump Sequence: maximum of two jumps in a combination or sequence, however one Jump Combination or Jump Sequence may contain three jumps
    • No jump may be included more than twice
    • A repeated jump must be executed as part of a Jump Combination or Jump Sequence
  • Maximum of three Spins, all levels called
    • One Spin must be a Combination Spin, change of foot mandatory
    • One Spin must be a flying Camel Spin or flying Sit Spin in One Position with no change of foot
    • One Spin of any nature
  • Maximum of one step sequence or one Choreographic Sequence

Pairs

Pairs teams must be composed of two skaters.

Introductory Pairs

Each partner must have passed the STAR 3 freeskate assessment; no other restrictions

One Free Skating Program to music two minutes 30 seconds in length (plus or minus 10 seconds)

All elements called to maximum Level Base regardless of content

Seven elements:

  • Maximum of one Throw Jump
  • Maximum of two solo jumps; one may be a Jump Combination or Jump Sequence: maximum two jumps in combination or sequence
  • Maximum of one pair Spin; one position, no change of foot
  • Maximum of one solo Spin; may be in combination; change of foot optional
  • Maximum of one Pivot figure or Death Spiral
  • Maximum of one Spiral Sequence

Open Pairs

Each partner must have passed at least the STAR 5 freeskate assessment; no other restrictions

One Free Skating Program to music two minutes 30 seconds in length (plus or minus 10 seconds)

At the discretion of the organizing committee, the Event categories may be further divided based on the number of entries

All elements called to maximum Level Base regardless of content

Nine elements:

  • Maximum of one non-overhead lift from Group 1 or Group 2
  • Maximum of one Twist Lift (juvenile or single)
  • Maximum of one Throw Jump
  • Maximum of two solo jump elements; one may be a Jump Combination or Jump Sequence: maximum two jumps in combination or sequence
  • Maximum of one pair Spin; one position and no change of foot
  • Maximum of one solo Spin; may be in combination; change of foot optional
  • Maximum of one Pivot figure or Death Spiral
  • Maximum of one step sequence

Ice Dance

Partnered Pattern Dance

Dance teams must be composed of two skaters

Competitors may enter only one pattern dance Event

Key Points will not be used.

Skate Canada Series Eight music will be used for all pattern dance Events. However, teams have the option to use a selection from the ISU Ice Dance music (only tunes one to five) or from the Skate Canada approved list of contemporary music. If teams choose to use either an ISU or contemporary music selection, they must supply this music to the competition organizers as indicated in the announcement for the competition. Only Skate Canada Series Eight music will be used during the warm-up period.

STAR 2/3 Pattern Dance

Assessment: Each skater must have passed the complete STAR 1 dance assessment

Assessed to standard

  • Pattern Dance One: two Sequences of the Dutch Waltz
  • Pattern Dance Two: two Sequences of the Canasta Tango

STAR 4/5 Pattern Dance

Assessment: Each skater must have passed the complete STAR 3 dance assessment

  • Pattern Dance One: three Sequences of the Baby Blues
  • Pattern Dance Two: two Sequences of the Swing Dance

STAR 6/7 Pattern Dance

Assessment: At least one partner must have passed the complete STAR 5 dance assessment

  • Pattern Dance One: three Sequences of the Ten-Fox
  • Pattern Dance Two: two Sequences of the European Waltz

STAR 8/9 Pattern Dance

Assessment: At least one partner must have passed the complete STAR 5 dance assessment

  • Pattern Dance One: four Sequences of the Rocker Foxtrot
  • Pattern Dance Two: two Sequences of the Starlight Waltz

STAR 10/Gold Pattern Dance

Assessment: At least one partner must have passed the complete STAR 7 dance assessment

  • Pattern Dance One: two Sequences of the Starlight Waltz
  • Pattern Dance Two: four Sequences of the Quickstep

Diamond Pattern Dance

Assessment: At least one partner must have passed the complete STAR 7 dance assessment

  • Pattern Dance One: two Sequences of the Yankee Polka
  • Pattern Dance Two: four Sequences of the Rhumba

Partnered Free Dance

STAR 6

One Free Dance to music of 2 minutes (plus or minus 10 seconds). A well-balanced STAR 6 partnered free dance contains:

  • Maximum of one Dance Spin, called to a maximum Level Base
  • Maximum of one step sequence in hold: Style B
    • Circular, midline, or diagonal
    • Separations permitted, no more than two arms' lengths apart; maximum five seconds
    • Retrogressions, stops and loops are not permitted
    • Hand-In-Hand Hold with fully extended arms cannot be established
    • Pattern must maintain the integrity or basic shape of the chosen pattern
    • Called to a maximum Level Base
  • Maximum of one Set of Synchronized Twizzles; with a minimum of two and up to four steps between first and second Twizzles, partners may touch between Twizzles, called to a maximum Level Base
  • Maximum of one Choreographic Element chosen from choreographic lift, choreographic spinning movement, and choreographic twizzling movement

Requirements: All elements will be confirmed that meet the minimum requirements outlines

Gold

One Free Dance program to music of 2 minutes 30 seconds (plus or minus 10 seconds). A Well-balanced Gold partnered free dance contains:

  • Maximum of two different Short Lifts
  • Maximum of one Dance Spin
  • Maximum of one step sequence in hold: Style B
    • Straight line or curve
    • Separations permitted, no more than two arms' lengths apart; maximum five seconds
    • Retrogressions, stops, and loops are not permitted
    • Hand-In-Hand Hold with fully extended arms cannot be established
    • Pattern must maintain the integrity or basic shape of the chosen pattern
  • Maximum of one Set of Synchronized Twizzles; with a minimum of two and up to four steps between first and second Twizzles, partners may touch between Twizzles
  • Maximum of one Choreographic Element chosen from choreographic lift, choreographic spinning movement, and choreographic twizzling movement

Solo Pattern Dance

Competitors may enter only one solo pattern dance Event

Key points will not be used

Skate Canada Series Eight music will be used for all pattern dance events. However, skaters have the option to use a selection from the ISU Ice Dance music (only tunes one to five) or from the Skate Canada approved list of contemporary music. If skaters chose to use either an ISU or contemporary music selection, they must supply this music to the competition organizers as indicated in the announcement for the competition. Only Skate Canada Series Eight music will be used during the warm-up period.

Solo Pattern Dance will be offered as one category. Where applicable, each skater will perform the A Steps followed by the B Steps consecutively.

STAR 2/3 Solo Pattern Dance

Assessment: Must have passed the complete STAR 1 dance assessment

Assess to standard

Draw for one or two of:

  • Two Sequences of the Dutch Waltz
  • Two Sequences of the Canasta Tango
  • Two Sequences of the Baby Blues

STAR 4/5 Solo Pattern Dance

Assessment: Must have passed the STAR 3 dance assessment or higher

  • Pattern Dance 1: three Sequences of the Baby Blues
  • Pattern Dance 2: two Sequences of the Swing Dance

STAR 6/7 Solo Pattern Dance

Assessment: Must have passed the STAR 5 dance assessment or higher

  • Pattern Dance 1: two Sequences of the Ten-Fox
  • Pattern Dance 2: two Sequences of the European Waltz

STAR 8/9 Solo Pattern Dance

Assessment: Must have passed the STAR 5 dance assessment or higher

  • Pattern Dance One: four Sequences of the Rocker Foxtrot
  • Pattern Dance Two: two Sequences of the Starlight Waltz

STAR 10/Gold Solo Pattern Dance

Assessment: Must have passed the complete STAR 8 dance assessment

  • Pattern Dance One: two Sequences of the Starlight Waltz
  • Pattern Dance Two: four Sequences of the Quickstep

Open Solo Rhythm Dance

Assessment: Must have passed the complete STAR 9 dance assessment

One Rhythm Dance program to music of two minutes fifty seconds (plus or minus 10 seconds)

Rhythm specifications: "Rhythm and Waltz" Any style of waltz is permitted, from traditional forms to modern interpretations. At least one additional rhythm must be included to support the chosen concept or theme. 

Pattern Dance Elements must be skated on the waltz rhythm, in the style of waltz, with a tempo of a minimum of 162 beats per minute, in 3/4, or 6/8 time. 

The tempo of the music throughout the Pattern Dance Element must be constant

The pattern must proceed in a generally constant direction and must not cross the long Axis of the ice surface except once at each end of the rink within no more than 30 meters (Short Axis) of the barrier. Skater may also cross the long Axis once at the entry and/or exit to the Step Sequence and/or once at the entry to the Pattern Dance ElementLoops are permitted provided they do not cross the long Axis. However, the following do not constitute violations of these provisions:

  • Performing the circular step sequence in the clockwise direction
  • Crossing the long Axis
    • While performing the midline, diagonal, or circular step sequence
    • At the entry or exit to the step sequence
    • At the entry to Pattern Dance Element

One full stop not exceeding five seconds is permitted during the program excluding within the Pattern Dance Element.

Required elements:

  • One sequence of the Westminster Waltz, skated with A steps. Step #1 must be skated at the judges left side. 
    • Pattern dance elements must be skated with the start of the first step of the pattern dance element section on beat one of a musical phrase
  • Step sequence: one straight line (midline or diagonal) or one curved (circular) step sequence; pattern must maintain the integrity or basic shape of the chosen pattern; must follow specifications for Style B
  • One Set of Sequential Twizzles
  • One Short Edge Element.

Solo Free Dance

STAR 6

One Free Dance to music of 1 minute 50 seconds (plus or minus 10 seconds). A well-balanced STAR 6 solo free dance contains:

  • Maximum of one Short Edge Element, called to a maximum of Level B
  • Maximum of one Dance Spin, no flying entry, called to a maximum of Level B
  • Maximum of one Choreographic Character Step Sequence:
    • Long axis, one barrier to opposite barrier (distance from barrier does not apply).
    • Started with stop or skidding movement.
    • Touching ice, retrogressions & loops not permitted.
  • Maximum of one Solo Twizzle Series: minimum two and up to four steps between first and second Twizzles, called to a maximum of Level B
  • Maximum of one Choreographic Element chosen from: choreographic spinning movement or choreographic twizzling movement
    Requirements: All elements will be confirmed that meet the minimum requirements outlined.

Gold

One Free Dance to music of 1 minute 50 seconds (plus or minus 10 seconds). A well-balanced Gold solo free dance program contains:

  • Maximum of one Short Edge Element
  • Maximum of one Dance Spin, no flying entry
  • Maximum of one Choreographic Character Step Sequence:
    • Long axis, one barrier to opposite barrier (distance from barrier does not apply).
    • Started with stop or skidding movement.
    • Touching ice, retrogressions & loops not permitted.
    • Must attempt at least two of the following difficult turns: rocker, counter, bracket, forward s-step, forward outside c-step.
  • Maximum of one Solo Twizzle Series minimum two and up to four steps between first and second Twizzles
  • Maximum of one Choreographic Element chosen from: choreographic spinning movement, choreographic twizzling movement, or choreographic sliding movement

Artistic

Artistic programs are designed by the skater and/or coach and focus on the skater’s ability to develop performance, creativity, and interpretation. Artistic programs combine skating skills such as TurnsEdges, and field movements, with creative Spins and the ability to project emotion and artistry. Programs must include required content for the purpose of enhancing the skater’s interpretation and musicality. The focus of the required elements is on their quality, creativity, and ability to enhance the program rather than for their technical difficulty. Movements should not be merely a collection of pleasing or spectacular moves assembled to popular music for the purpose of entertaining an audience (exhibition/show program).

Artistic Events consist of four levels of competition.

STAR 5

Assessment: Must have passed STAR 4 Skills Assessment

One artistic program to music, a maximum of two minutes and 10 seconds in length

Program must include:

  • Choreographic Step Sequence
  • Field Move Sequence OR Spiral Sequence
  • Artistic Spin

STAR 7

Assessment: Must have passed the STAR 4 Skills assessment

One artistic program to music, a maximum of two minutes and 10 seconds in length

Program must include:

  • Choreographic Step Sequence
  • Field Move Sequence
  • Artistic Spin

STAR 9

Assessment: Must have passed the STAR 5 Artistic assessment

One artistic program to music, a maximum of two minutes and 10 seconds in length

Program must include:

  • Choreographic Step Sequence
  • Field Move Sequence
  • Artistic Spin

Gold

Assessment: Must have passed the STAR 7 Artistic assessment

One artistic program to music, a maximum of two minutes and 40 seconds in length

Program must include:

  • Choreographic Step Sequence
  • Field Move Sequence OR 360 Degree Field Movement
  • Artistic Spin

Showcase

Showcase programs are designed by the skaters and/or coach and focus on the skater’s ability to entertain an audience through use of theatrics or artistic abilities. Programs may tell a story, create a mood, or have an obvious theme. Costumes and props are permitted within the restrictions.

Showcase events consist of four levels of competition and may be offered in Singles, Group and/or Production events. Skaters may skate up a level in group and/or production Showcase to participate with their club/school's team. 

Program content, rules and event procedures are the same for all levels:

  • Theatrical costumes and hand props are permitted. Feathers and boas of any type are not permitted
  • Vocal music is permitted
  • A maximum of 1 minute will be permitted prior to each performance for the skater(s) to warm-up and set-up any props as necessary
  • All single jumps are permitted; jumps of any higher rotation will be subject to an illegal element violation if included
  • Programs should not resemble a synchronized skating program; use of team formations and maneuvers should be limited
  • Lifts and throws of any kind are not permitted and will be subject to an illegal element violation if included
  • Group routines must have a minimum of two and a maximum of six skaters
  • Production routines must have seven or more skaters
  • All participants in group and production events must wear skates

Showcase 1

Assessment: Must have passed a STAR 1 assessment in any discipline

One program to music a maximum of one minute in length

Two Program Components will be assessed to standard: Presentation, and Skating Skills

Showcase 2

Assessment: Must have passed a STAR 4 assessment in any discipline

One program to music a maximum of one minute 30 seconds in length

Two Program Components will be assessed to standard: Presentation, and Skating Skills

Showcase 3

Assessment: Must have passed a STAR 5 assessment in any discipline

All three Program Components will be assessed: Composition, Presentation and Skating Skills

One program to music a maximum of two minutes in length

Showcase 4

Assessment: Must have passed a STAR 8 assessment in any discipline

All three Program Components will be assessed: Composition, Presentation and Skating Skills

One program to music a maximum of two minutes 30 seconds in length

Creative Improv

Creative Improv programs are designed only by the skater with minimal preparation. Creative Improv tests the skater’s ability to quickly interpret a given piece of music and entertain the audience. There is no coaching permitted for these events.

Program content, rules and event procedures are the same for all levels:

  • Should entry numbers exceed the size of one warm-up group (i.e. eight skaters), the entries will be divided into separate flights, each of which will be its own separate Event
  • A different music selection must be used for every Event so that no skater has the advantage or disadvantage of skating to music already used in the competition
  • All the skaters in each Event are presented with a pre-selected piece of music by the Technical Representative prior to the warm-up
  • The music is selected by the Technical Representative or their designate
  • All skaters in the Event will perform to the same musical selection
  • Skaters will listen to the music twice off-ice in a designated area (e.g. dressing room) and once on-ice during the warm-up period
  • Skaters are then kept in a sound-proof dressing room until it is their turn to perform
  • Simple skating attire is required
  • All single jumps are permitted; jumps of any higher rotation will be subject to an illegal element violation if included

Creative Improv 1

Assessment: Must have passed a STAR 1 assessment in any discipline

One program to music a maximum of 45 seconds

Two Program Components will be assessed to standard: Presentation and Skating Skills

Creative Improv 2

Assessment: Must have passed a STAR 4 assessment in any discipline

One program to music a maximum of 45 seconds

Two Program Components will be assessed to standard: Presentation and Skating Skills

Creative Improv 3

Assessment: Must have passed a STAR 5 assessment in any discipline

One program to music a maximum of one minute in length

All three Program Components will be assessed: Composition, Presentation and Skating Skills

Creative Improv 4

Assessment: Must have passed a STAR 8 assessment in any discipline

One program to music a maximum of one minute in length

All three Program Components will be assessed: Composition, Presentation and Skating Skills

Elements

Individual Elements

Elements Events are an opportunity for skaters to perform free skate elements in a competition format without the constraints of a performance or musical interpretation associated with the use of music. Skaters are able to focus on proper technique and quality while challenging themselves to attempt more difficult elements. Element events consist of progressive levels beginning at STAR 2 up to Gold. Entry for Element events is consistent with Freeskate Events and skaters may skate up one level if they choose.

Procedures for individual elements Events:

  • Each skater will perform four elements in isolation in the order listed for their level of competition
  • Each element may only be attempted once
  • All skaters will perform Element #1 before performing Element #2 and so on, until all four elements have been executed by all skaters
  • Spins will not be assigned levels and will be assessed on quality only
  • STAR 2 to STAR 6 events will use half-ice to perform the elements; STAR 7 to Gold events will use full ice
  • The Open Category may be used if there are not sufficient entries to run STAR 6 and above categories

STAR 2 Elements

Assess to standard

  • Element #1 Single Loop Jump
  • Element #2 Waltz Jump + single Toe Loop Jump Combination
  • Element #3 Backward Upright Spin; minimum three revolutions
  • Element #4 Forward Spiral Sequence – two forward Spirals, one on each foot performed on either outside or inside Edges; no more than eight Steps between; both Spirals must be unassisted

STAR 3 Elements

Assess to standard

  • Element #1 Single Flip Jump
  • Element #2 Single Loop + single Loop Jump Combination
  • Element #3 Combination Spin – forward entry only; must include at least one Camel Position and one Sit Position; change of foot optional; no flying entry; no difficult variations; minimum of four revolutions or minimum of three revolutions on each foot if executing change of foot
  • Element #4 Forward Spiral Sequence – two forward Spirals, one on each foot performed on either outside or inside Edges; no more than four Steps between; both Spirals must be unassisted

STAR 4 Elements

Assess to standard with ranking

  • Element #1 Single Axel
  • Element #2 Single Lutz + single Loop Jump Combination
  • Element #3 Combination Spin – forward entry only; must include at least one Camel Position and one Sit Position; change of foot optional; no flying entry; no difficult variations; minimum of four revolutions or minimum of three revolutions on each foot if executing change of foot
  • Element #4 Forward Spiral Sequence – two forward Spirals, one on each foot performed on either outside or inside Edges; no more than four Steps between; both Spirals must be unassisted

STAR 5 Elements

Assess to standard with ranking

  • Element #1 Single Axel
  • Element #2 Jump Combination – two jumps; may include maximum one double
  • Element #3 Combination Spin – forward entry only; must include at least one Camel Position and one Sit Position; change of foot optional; no flying entry; no difficult variations; minimum of four revolutions or minimum of three revolutions on each foot if executing change of foot
  • Element #4 Spiral Sequence – at least two Spirals, one on each foot; no more than four Steps between; at least one Spiral must be unsupported

STAR 6 Elements

Assess to standard with ranking

  • Element #1 Single Axel
  • Element #2 Any double jump
  • Element #3 Flying Spin – one position, no change of foot; minimum of five revolutions
  • Element #4 Spiral Sequence - at least two Spirals, one on each foot; no more than four Steps between; at least one Spiral must be unsupported

STAR 7/8 Elements

Assess to standard with ranking

  • Element #1 Any double jump
  • Element #2 Jump Combination – two jumps; second jump must be a double
  • Element #3 Spin In One Position – no flying entry or change of foot; minimum of five revolutions in the Basic Position
  • Element #4 Spiral Sequence - at least two Spirals, one on each foot; no more than four Steps between; at least one Spiral must be unsupported

STAR 9/10

Assess to standard with ranking

  • Element #1 Any double jump - double loop or higher
  • Element #2 Jump Combination – two jumps; both must be doubles
  • Element #3 Flying Spin In One Position; change of foot optional; minimum of six revolutions or minimum of four revolutions on each foot if executing change of foot
  • Element #4 Bonus element – any jump or Spin element not already performed

Gold

Assess to standard with ranking

  • Element #1 Any double jump - double flip or higher
  • Element #2 Jump Combination – two jumps; both must be doubles
  • Element #3 Combination Spin with flying entry and one change of foot; minimum of five revolutions on each foot
  • Element #4 Bonus element – any jump or Spin element not already performed

Open (STAR 6 or higher)

Assess to standard with ranking

  • Element #1 Any double jump
  • Element #2 Jump Combination – two jumps; may include maximum one double
  • Element #3 Flying Spin – one position, no change of foot; minimum of five revolutions
  • Element #4 Bonus element – any jump or Spin element not already performed

Team Elements

Team Element events are an opportunity for groups of skaters to perform together in a fun atmosphere. Skaters each perform a free skate element to contribute to an overall team assessment. Team Element events consist of progressive levels beginning at STAR 2 up to Gold. Entry for Team Element events is consistent with Freeskate Events and teams may skate up one level if they choose

Procedures for Team Elements Events: Team Elements will perform the same elements as listed in the Individual Elements events:

  • STAR 2 and 3 assessed to standard
  • STAR 4 to Gold assessed to standard with ranking
  • Teams must be comprised of a minimum of two and a maximum of four skaters
  • More than 50% of the team must have passed the required assessment for entry (i.e. two of three, or three of four)
  • Each skater will perform one element
  • If a team consists of fewer than four skaters, no skater may perform more than two elements
  • Elements will be skated in the order listed
  • The first element will be performed by every team in the Event before the second element is performed, and so on
  • Each element may only be attempted once
  • Spins will not be assigned levels and will be assessed on quality only

Synchronized Skating

Assessment criteria and minimum element considerations are detailed in the Synchronized Skating Assess to Standard Program Requirements Guide

STAR 3 Synchronized Skating

Individual elements plus Performance and Skating Skills assess to standard.

Teams consist of six to 12 skaters (no age restrictions)

Pre-requisite: All skaters must have completed any STAR 1 assessment.

The team shall perform a Free Skating Program to music a maximum of two minutes 10 seconds in length

A well-balanced STAR 3 SYS program contains:

  • Linear element (line or block)
  • Intersection element
  • Rotating element (wheel)
  • Rotating element (circle)

STAR 4 Synchronized Skating

Individual elements plus Performance and Skating Skills assess to standard with ranking

Teams consist of eight to 16 skaters

Pre-requisite: All skaters must have completed any STAR 1 assessment

Age: Age grouping may be used only if numbers warrant. Option 1: No age restriction. Option 2: At least 75% of skaters must not have reached the age of 12 as of July 1st preceding the competition. (U12). Option 3: at least 75% of skaters must have reached the age of 12 as of July 1st preceding the competition. (O12)

The team shall perform a Free Skating Program to music a maximum of two minutes 40 seconds in length

A well-balanced STAR 4 SYS program contains:

  • Pivoting element (block or two parallel lines), must be different shape from linear/rotating element
  • Linear element (block or line), must be different shape from pivoting element
  • Intersection element
  • Rotating element (circle)
  • Rotating element (wheel)

STAR 6 Synchronized Skating

STAR ​​6 is part of the Learn to Train stage of development of Skate Canada's Long Term Development (LTD).

Teams consist of eight to 16 skaters.

Age: Skaters must not have reached the age of 15 before July 1 preceding the competition

The team must perform a Free Skating Program to music a maximum of three minutes 10 seconds in length. A well-balanced STAR 6 Synchronized Skating program contains:

  • Intersection element with optional Point of Intersection
  • Move element
  • No hold element with optional step sequence – there must be at least one Twizzle on each foot within the element
  • Pivoting element – closed block (three or four lines, as equal as possible) or line (must be in two parallel lines, as equal as possible), must be different shape from linear
  • Traveling element – must include wheel shape
  • Choice of linear/rotating element chosen from block, circle, or line (must be different shape from pivoting element). 

All elements and additional features called to a maximum of level 2.

If there is a second Segment, the team will perform its free program a second time

STAR 8 Synchronized Skating

STAR 8 is part of the Learn to Train stage of development of Skate Canada's Long Term Development (LTD).

Teams consist of eight to 16 skaters.

Age: Up to 25% of skaters must not have reached the age of 19 before July 1 preceding the competition. The remaining skaters must not have reached the age of 18 before July 1 preceding the competition

Free Program: The team will perform a Free Skating Program to music a maximum of three minutes 10 seconds in length. A well-balanced STAR 8 Synchronized Skating program contains:

  • Intersection element with optional Point of Intersection
  • Move element
  • No hold element with optional step sequence
  • Pivoting element – closed block (three or four lines, as equal as possible) or line (must be in two parallel lines, as equal as possible)
  • Traveling element – must include circle shape
  • Twizzle element

All elements and additional features called to a maximum of level 3

If there is a second Segment, the team will perform its free program a second time

Gold Synchronized Skating

The Gold category is part of the Learn to Train stage of development of Skate Canada's Long Term Development (LTD).

Teams consist of 12 to 16 skaters.

Age: Skaters must not have reached the age of 19 before July 1 preceding the competition.

This competition consists of two parts: Free Program #1 and Free Program #2.  The same free program is skated in both parts.

Free Program #1

Free Skating Program to music of three minutes 30 seconds in length (plus or minus 10 seconds). A well-balanced Gold Synchronized Skating program contains:

  • Intersection element with optional Point of Intersection
  • Move element
  • No hold element with optional step sequence
  • Pivoting element - closed block
  • Travelling element
  • Twizzle element
  • Synchronized spin element

Free Program #2

The team shall perform a Free Skating Program as defined above. 

Open Synchronized Skating

Open is not part of the Podium Pathway in Skate Canada’s Long-Term Development (LTD).

Teams consist of 12 to 16 skaters.

Age: Skaters must have reached the age of 15 before July 1 preceding the competition

This competition consists of two parts: Free Program #1 and Free Program #2.  The same free program is skated in both parts.

Free Program #1

Free Skating Program to music of four minutes in length (plus or minus 10 seconds).  A well-balanced Open Synchronized Skating program contains:

  • Intersection element with optional Point of Intersection
  • Move element
  • No hold element with optional step sequence
  • Pivoting element - closed block
  • Travelling element
  • Synchronized Spin element
  • Choice of
    • Creative element - lift
      OR
    • One artistic element chosen from block, circle, line, or wheel
  • Twizzle element

Free Program #2

The team will perform a Free Skating Program as defined above.