2.1 JUMPS DESCRIBED
- In the table on the following chart, all jumps are shown for the take-off edge on the right foot. In every case the left foot may be used, and the landing will be on the opposite foot to the one listed. The nature of the edges and other details will not change.
- In some jumps the toe of the free foot is used to assist the take-off or landing.
- “Normal” direction of rotation means that the body in the air rotates in the same direction as it does on the take-off edge. “Reverse” direction of rotation means that the body in the air rotates in the direction opposite to the way it does on the take-off edge.
- The number of turns is given to the nearest half turn only, and is based on the direction of travel (forward or backward) of the take-off and landing edges.
- Certain optional landings are possible in the case of jumps with toe landings. These are listed for the “half flip” and “half Lutz” but can be used with the others if desired.
- This table does not include every possible jump; only the most common ones are given. New jumps, well performed, should be given special credit by the evaluators/judges, both in tests and in competitions. Several jumps have alternate names which are shown in the table.
- A “jump combination” is a sequence of two or more jumps in which the landing edge of the first jump serves as the take-off edge for the second and so on. There is no change of foot or turn between the jumps, although the toe may be used to assist the take-off.
- Jump Sequence (STARSkate test)
A jump sequence may consist of any number of jumps of any number of revolutions which may be linked by non-listed jumps immediately following each other, while maintaining the jump
rhythm (knee). There can be not more than two (2) three turns/Mohawks during the sequence; there can be no cross-overs or stroking during the sequence. A jump sequence, consisting of only one listed jump together with other non-listed jumps is not considered a jump-sequence but will count as a solo jump.
- Jump Sequence (Competitive test and competition and STARSkate competition)
A jump sequence may consist of any number of jumps of any number of revolutions that may be linked by non-listed jumps and/or hops immediately following each other while maintaining the jump rhythm (knee); there can be no turns/steps*, crossovers or stroking during the sequence.”
* Turns: three turns, twizzles, brackets, loops, counters, rockers.
Steps: running steps, toe steps, chasses, mohawks, choctaws, curves with change of edge, cross-rolls.
Any kinds of hops and unlisted jumps inside the Sequence are allowed.
From the moment the jump sequence does not fulfill the above requirements, the remainder of the jump sequence will be ignored and the element will be called “name of the first jump(s) plus sequence”.
- TABLE OF JUMPS:
|NAME OF JUMP||TAKE-OFF||ROTATION||LANDING|
|One-Foot Axel Paulsen||RFO||no||normal||1-1/2||no||RBI|
|Double One-Foot Axel Paulsen||RFO||no||normal||2-1/2||no||RBI|
|Double Axel Paulsen||RFO||no||normal||2-1/2||no||LBO|
|Triple Axel Paulsen||RFO||no||normal||3-1/2||no||LBO|
|Inside Axel Paulsen||RFI||no||normal||1-1/2||no||RBO|
|Double Inside Axel Paulsen||RFI||no||normal||2-1/2||no||RBO|
|Toe Loop (Cherry Flip)||RBO||yes||normal||1||no||RBO|
|Double Toe Loop||RBO||yes||normal||2||no||RBO|
|Triple Toe Loop||RBO||yes||normal||3||no||RBO|
|Toe Split Loop*||RBO||yes||normal||1||no||RBO|
|Half Loop (Euler)||RBO||no||normal||1||no||LBI|
|NAME OF JUMP||TAKE-OFF||ROTATION||LANDING|
|Double Half Loop||RBO||no||normal||2||no||LBI|
|Triple Half Loop||RBO||no||normal||3||no||LBI|
|Double One-Foot Salchow||RBI||no||normal||2||no||RBI|
|Flip (Toe Salchow)||RBI||yes||normal||1||no||LBO|
|Half Split Lutz*||RBO||yes||reverse||1/2||yes||LFI|
|Double One-Foot Lutz||RBO||yes||reverse||2||no||RBI|
|Walley (Pat Low)||RBI||no||reverse||1||no||RBO|
|Double Toe Walley||RBI||yes||reverse||2||no||RBO|
* legs in split position during jump
** legs in stag position
R - right
L - left
F - forward
B - backward
O - outside edge
I - inside edge
2.2 SPINS DESCRIBED
- ROTATION: There are two main groups of spins according to the sense of rotation:
- “forward” spins: in the sense of a forward outside three turn or a backward inside three turn.
- “back” spins: in the sense of a forward inside three turn or a backward outside three turn.
- Simple two-foot spin: feet approximately parallel
- Cross-foot spin: feet crossed toe-to-toe
- Upright one-foot spin: on flat of blade or toe
- Layback/sideways leaning spin: on flat of blade
- Sit spin: in sitting position on flat of blade
- Broken-leg spin: on flat of blade
- Camel spin: free leg approximately horizontal – on flat of blade
- Flying camel spin
- Flying sit spin: forward outside edge, jump to forward sit spin
- Flying spin changing foot of landing: forward outside edge jump to back sit spin
- Axel sit spin: Axel jump, landing in back sit spin
- A spin which consists of:
- change(s) of position only;
- change(s) of foot only; or.
- change(s) of position and foot.